
For the most part, they involve sneaking into a carefully guarded building to steal something or kill someone, and then, once that's done, you run the hell away.
MUSTERBRAND ASSASSINS CREED UNITY SERIES
The core story missions in Unity will feel familiar if you've played any game in the series before. If only that wonderful city gave you more interesting things to do in it. You can also go inside more buildings than ever before, and the transition is seamless.
MUSTERBRAND ASSASSINS CREED UNITY WINDOWS
Scaling a towering, Gothic church and peering through the stained glass windows just because you can is a pretty amazing feeling. At times the city’s design makes it clear it’s a video game level - there are plenty of conveniently placed hiding spots and carts of hay to jump into - but because everything else feels so true to life, it's easy to dismiss those concessions. Viewed from atop one of the incredibly lifelike buildings in the game, these crowds are amazing to behold. Since the game takes place during the French Revolution, you'll often come across impressively huge crowds of people protesting in the streets. It's not just that it's huge, but it's also dense in a way that's incredibly convincing. And Paris circa 1791 is easily the biggest, most detailed city in the series to date. The games are just an excuse to throw you in a massive city and have fun. Of course, storytelling has never been Assassin's Creed's strong suit.

Afterwards, he doesn't express remorse: he's just mad someone stole his watch while he was passed out from drinking. There's a scene where he kills multiple people just so he can steal some wine and have a drink. Much like Aiden Pearce in Watch Dogs, another Ubisoft game, Arno has basically no memorable personality traits, aside from the fact that he's a sociopathic killer. Despite the fact that it includes both magical swords and a scene where you shoot down WWII fighter planes using a machine gun bolted onto the Eiffel Tower, there’s very little humor in the game. The story also takes itself far too seriously. At one point someone actually says the phrase "a rare breed of human with a surplus of ancient DNA," and you're supposed to make sense of it. Unity's story is basically what would happen if Dan Brown wrote a video game after binging on too many Twilight Zone episodes. There's also the weird, convoluted sci-fi narrative that sits on top of the main story, just like in past games: you're not actually Arno, but someone from the modern day revisiting his memories using fancy new technology. I rarely knew why I was doing something, other than because it would somehow help Arno's quest to find the man who killed his father. Unity continues the century-spanning tale of the conflict between assassins and Templars that holds the Assassin's Creed series together, and it's just as confusing as ever. In this case, he’s avenging his father’s death, which leads him to join the ranks of the assassins. If you wait long enough, you'll hear the woman calling, wondering why no one will help her get her purse back.Īssassin's Creed: Unity stars Arno Dorian, a young man who, like every video game hero before him, is out for revenge. But as soon as you stop to soak up some of that Parisian charm you'll spot something off: a weird glitch, a character walking into a wall, a guard that decides to kill you because you ran too fast. When you're rushing through Paris, dashing across the rooftops, many of its issues simply breeze right past you. It's beautiful, but Unity is a bland, repetitive, and unimaginative adventure that doesn't do the city justice. But the city is also a facade, attempting to mask my least favorite game in the series since the original. She lived in the French Revolution-era Paris depicted in Assassin's Creed: Unity, one of the most beautiful, detailed cities I've ever explored in a video game. It was a never-ending cycle that lasted for years.

Every five minutes, at seemingly random places throughout the city, a thief would steal her purse and she'd scream for someone to help.


I don't know her name, but she usually wore a green dress and for some reason spoke with a thick English accent.
